

)Įnter Accept, validate (like clicking on OK)Įsc Cancel, close (lets you also skip videos and the agents entery speech)Īlt + M Opens the Mission window for the selected characterĪlt + S Opens the Status window for the selected objectĪlt + 1 Highlight systems according to their loyaltyĪlt + 9 Highlight idle construction facilities Page Up or Page Down Makes the liste go up or downĪrrow keys browse (Messages, Encyclopedia. I close the video by giving a brief summary of the most important keyboard shortcuts for Star Wars Rebellion. I then show my automatic mission macro and how it works. After an introduction with a list of all the keyboard commands that are used on the bridge, I show my gaming mouse configuration. I would want this on a deserted island if I had to pick a game.Star Wars Rebellion has a lot of keyboard shortcuts which make things faster and easier. This game definitely needs a reboot on a bigger scale.

A larger scale game would require that I think or at least the ability to pause and set orders.

I would have liked if it was turn-based more. It sure did make for a different sort of game. Back when the game was online it was fun, not sure it would even work now. Players vie for control of the known Star Wars. We are a not for profit website, and our staff members are made up of volunteers from the community, and receive no monetary compensation. But with such a force garrisoned it is only about 4 at most who can get away, Han and Chewy being two of them. A real-time strategy game set in the Star Wars Universe, Rebellion requires players to carefully manage resources while fighting epic space battles. We welcome you to the SWRebellion Network, a fan-based community based on the LucasArts (R) game Star Wars: Rebellion.
STAR WARS REBELLION MAP PC FULL
Even with a planet full of ground forces and air forces with General and Commander and space full fleet and fully officered with 20% of the entire galaxies forces comprising of security for that planet, some of those slippery buggers still can escape. Usually it is only a few characters that are slippery. Escaping characters you have captured is problematic. Force training takes too long, thus if the galaxy was bigger in scale it may work better since the game wouldn't be almost over when you were done with that aspect. That could use improvement if the game was ever redone. The space combat simulation is not good at all, I find that auto-calculate is the best option even when the game was new. I like that characters / agents improve over time with successful missions. The main thing I find is the galaxy is too small when I am finishing off my opponent, but it is much better than the even smaller and new version of this type of game for Star Wars. Another problem is galactic geography is all wrong, but for the game it works fine. It is complex enough to feel like I am managing an empire in space, however it is much too small compared to the actual Star Wars Galaxy. I like being able to play this game at the macro level of the Star Wars civil conflict. The main thing I find is the galaxy is too One of the best games still today.
